Obsydian

Failed Super Soldier

Description:

Seasoned
Exp: 33
Wounds: 0
Fatigue: 0

Traits
Agility d8 (d12)
Smarts d4
Spirit d6
Strength d8
Vigor d6

Charisma -2
Pace 8 (d10 run)
Toughness 5 (1/5 Armor; energy/kinetics)

Skills
Climbing
Fighting d12 (+4)
Kn(Metallurgy) d4
Notice d8
Repair d4
Stealth d10
Survival d4
Swimming d4

Powers
Altered Form (Silicon)
Attack, Melee (+1d6)
Awareness (Danger Sense; Requires Activation)
Damage Field (3d6; Requires Activation)
Decay (Vigor Check -2; Midas Touch)
Fear (Scary)
Leaping (vert. 4"; horiz. 8")
Speed (2 x Pace)
Super Trait (Agility; 2 die types)
Super Skill (Fighting; 4 die types)
Combat Edge (Imp. Sweep)

Edges
Arcane Background (Super Powers)
Power Points x3
Acrobat (2 on nimbleness based Agility rolls)
Berserk (
2 Fighting, Strength, Toughness; -2 Parry; Ignore Wound Mods)
Fleet-Footed
Sweep
Combat Sense (Opponents don’t get Gang-Up bonuses)
Combat Reflexes (+2 to recover from Shaken)
Friend of the Fallen

Hindrances
Distinctive Appearance
Heartless
Vengeful (Major)
Overconfident (Major)

Gear
1 Duraweave Suit
1 Vibro-Knife
1 Vibro-Sword
6 Fusion Grenades
3 K’tharen Leaders’ Emblems

Bio:

Trevor Thomas was the subject of a military experiment meant to incorporate silicon-based cells into an existing soldier’s neural structure. Nanites were employed to allow for acquisition of necessary chemical constituents in the field. These nanites maintain the neural linkage as well allowing the user to exert some control over their actions. The intended goal was to enhance nerve conduction speeds leading to improved reflexes and combat skills. Unfortunately, the nanites, which deploy via apertures in the hands, are too exuberant and destroy anything kept in contact with them save most metals.

Obsydian

Necessary Evil - The Australian Saga Obsydian