Unit 1138

Robot man that speaks in a monotone voice, has heavy armor stored in his backpack. Transforms him into an armored powerhouse. Childlike Intelligence with a Big Mouth that often gets him into trouble.

Description:

UNIT 1138
Origin of Parahuman Abilities: Constructed by Nigel G. Nere

CHARISMA 0
TOUGHNESS 7/19 (Armor and Super Attributes activated by Device)
PARRY 8/12 (Activated by Device)
PACE 6/24 (24 when flying -1 Attack Penalty)

AGILITY: d8
SMARTS: d4 (-2 to common knowledge rolls, Childlike Intelligence-Clueless)
SPIRIT: d6
STRENGTH: d6/d12+2 (When Powered Up)
VIGOR: d10/d12+2 (When Powered Up)

HINDRANCES: Distinctive Appearance (Robot Man), Big Mouth (Has trouble keeping secrets), Clueless (childlike intelligence), Servitor (Nigel G. Nere is the Master/Creator).

EDGES: New Power 5pp’s, Alertness, Sweep, First Strike, Take the Hit, Two Fisted, Raise Vigor to d8, New Power 5pp’s, Mighty Blow (Joker Card), Combat Reflexes, New Power 5pp’s, Frenzy.

SKILLS:
Fighting d12/d12+4 (Device)
Intimidation d6/d10 (Device)
Notice d4+2 (Alertness-Motion Detecting Antenna)
Piloting d6
Throwing d8
Swimming d4 (Free)

POWERS:
Construct: +2 Recover from being Shaken. No wound penalties. Immune to disease + Poison. No called shot extra damage. Repair 1d6 hours.

Super Attributes: (Requires Activation) +5 Strength, +3 Vigor

Armor: (Requires Activation) 9 points of Armor

Attack Melee: (Requires Activation) +4d6 HE Damage

  • Armor Piercing: AP4
  • Focus: -4 Fighting roll to bypass/ignore armor of inanimate objects.
  • Knockback: 1d10 for each success and raise +1d6 extra damage if target hits wall or object.

Flight: (Requires Activation) 4xPace -1 attack penalty while flying

Super Skill: (Requires Activation) Fighting +4, Intimidation up 2 steps to d10.

Most of UNIT 1138’s powers are activated through his backpack that transforms him from a normal sized robot man to a armored powerhouse!

Bio:

Unit 1138

Necessary Evil - The Australian Saga savagegreek